Snipers occupying a Guard Tower will project suppression to all prisoners within their 30m line of sight. At the same time, it does not go from outdoor area to foundationed area, even if there are no walls between them. So the suppression effect goes through walls and around the corners, even if there are no doors between the rooms where the guard and the inmate are. of contiguous indoor (if the guard is indoors) or outdoor (if outdoors) tiles, regardless of reachability. The suppressed area is actually any square within 12m. Having multiple armed guards near a prisoner does not amplify the gain of suppression, nor the frequency of charges. A single charge will apply about 180 points of suppression against prisoners within a 12m radius of an armed guard. the prisoners become suppressed twice as fast.Īrmed guards do not continuously apply suppression to prisoners, and will instead apply a charge of suppression every 20 - 50 in-game minutes. However, prisoners who are in solitary will not lose suppression until they are removed from the solitary cell.Ĭhoosing Rita as a warden doubles the effect of suppression, i.e. This means that a fully suppressed prisoner will take about 1 in-game day to recover from the effects of suppression. Prisoners lose suppression at a rate of about 1 point per in-game minute, or about 60 points per in-game hour.
For every 160 points of suppression a prisoner receives, another plus sign will be added, with ten plus signs being the maximum a prisoner can be suppressed. The more plus "+" signs that accompany the suppressed effect, the longer it takes for that prisoner to return to normal. Within the file, suppression is saved in points ranging from 0 to 1,440.Ī prisoner's suppressed status can be monitored by hovering the mouse over the affected prisoner. Information on the suppression of prisoners can be found within the save game of any. While prisoners are under suppression, they will gradually lower their heads to signify obedience to the prison's law enforcement, will move significantly slower than prisoners who are not suppressed, and are less likely to misconduct - but also less likely to volunteer for one of the Programs. through the use of Solitary cells or the presence of Armed Guards. It acts as a status effect or a condition for Prisoners, generated e.g. Suppression is a game mechanic that is currently in use. Status effect that prevents prisoners from breaking rules, but also from passing reform programs.